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Tournament Info

HeroClix Tourney

HEROCLIX TOURNAMENT

Heroclix World Championship 2013

Welcome, one and all, to the first Project Oracle Convention Heroclix Tournament, taking place at 1pm, on Saturday, October 29th.

EVENT RULES


Buy in: $15
Age: Modern
Point Total: 400
Tactics: Limited*
Prizes: See Below


Relics: No
Resources: No
Vehicles: Yes
Colossals: Yes
Team Bases: No
Entity Possession: Yes
Feats: No
BFC's: No


*Permitted game elements not mentioned above: ID cards, Special Objects, Theme Teams, ATA's. Also allowed, game elements, such as Devil Dinosaur bystander tokens, brought into play by use of a trait or special power.

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PRIZES

1st Place:

Punisher Van 

Sealed Brick

Premium Map

3 LE picks

Token Set

2nd Place:

Arrow Pack

Premium Map

3 LE picks

Token Set

5 Boosters

3rd Place:

3 LE picks

Token Set

5 Boosters

4th Place: 2 LE picks, Tokens, 2 Boosters


5th Place: 2 LE picks, Tokens, 2 Boosters


6th Place: 2 LE picks, Tokens, 2 Boosters


7th Place: 1 LE pick, Tokens, 2 Boosters


8th Place: 1 LE pick, Tokens, 2 Boosters
 

Project Oracle Con Prize Pile from Big Bully Gaming created by Thomas Roe.

JUDGES
Michael Sean Cronican
AJ Pfeifer
Villainous Lair Comics & Gaming

Feel free to contact Michael with any questions.

Michael.cronican@gmail.com

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Made possible by Villanous Lair Comics & Gaming and Wizkids Info Network.

Super Smash Bros

TOURNAMENT

Smash Bros 4 Tournament taking place Friday Night. Sign-Up begins at 6pm, Tournament starts at 7.

Game Settings

Buy In: $5

2 Stock and 6 minutes for Single Matchs

Customs: Off

Mii Fighters: Allowed

- any combination of moves is permissible, but must be used with a default-sized guest Mii

Team Attack: On

Pause: Off

Handicap: Off

Damage Ratio: 100%

Items: Off

All sets are best of 3, except for the following matches of the final bracket which are best of 5: Winners Finals, Losers Finals, and Grand Finals.

Stages

Starter Stages

 

  • Battlefield *

  • Final Destination *

  • Smashville

  • Town and City

  • Lylat Cruise

 

Counterpick Stages

 

  • Dreamland 64

  • Duck Hunt

* Miiverse / Omega Stages may be chosen instead of Battlefield / Final Destination.

During the first match this must be agreed upon by both players, but during counter-picking, it is at the discretion of the loser to decide.

Banning Battlefield / Final Destination bans their respective counterparts.

Set Play

  1. Players select their characters

  2. Use Stage Striking to determine the first stage

  3. The players play the first match of the set

  4. Winning player of the preceding match bans a stage

  5. The losing player of the preceding match picks a stage for the next match

  6. The winning player of the preceding match may choose to change characters

  7. The losing player of the preceding match may choose to change characters

  8. The next match is played

  9. Repeat Steps 4 through 8 for all subsequent matches until the set is complete

Prize

The Pot will be divided among the top-placing Contenders depending on the amount of entries.

Less than 32 entrants will be First Place 50%, Second 35%, and Third 15% of pot.

Greater than 32 entrants will be 40% First, 20% Second, 15% Third, 10% Fourth, and 7.5%  for TWO Fifth Place Winners.

Additional Rules

  • Stage Selection Clause: Any stage may be played on if both players agree to it. Players may NOT agree to change the number of matches to be played.

 

  • Stage Striking: Both players will play 1 match of Rock Paper Scissors. The winner decides who strikes first. The first player strikes one stage from the starter list, the second player strikes two stages, and the first player strikes the final stage.

 

  • Modified DSR: A player may not pick the last stage they won on during a set.

 

  • Character Locking Clause: During the initial character selections, when the first player has chosen their character, the second player may institute a “character lock”, which prevents the first player from changing their character for the first match. To avoid this, players may prefer to have their characters chosen in a double-blind process, which involves each player separately telling somebody their character choice, which prevents either player from being intentionally counter-picked.

 

  • Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game. If the pause causes the opponent to lose a stock, the player who pauses forfeits 1 stock.

 

  • Stalling is banned. The act of stalling is intentionally making the game unplayable. Stalling tactics include, but are not limited to: becoming invisible, continuing infinites / chain grabs /  uninterruptible moves past 300%, or reaching a position that your opponent can never reach you. Any action that can prevent the game from continuing (pausing, freeze glitches, disappearing  characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.

 

  • Time Outs / Ties: The winner of a match that goes to time (time out) will be determined by stocks and percentage. When the timer hits 0:00 player with the higher stock count is the winner. If both players are tied in stocks the player with the lower percentage is the winner. In the event of a percentage tie, or a match in which both players lost their last stock simultaneously, a 1 stock tiebreaker will be played with time limit equal to the regular time limit divided by the regular number of stocks, rounded up. Sudden Death is not to be played at all, and will not count.

 

  • Colorblind Rule: Players may request that their opponent change colors to accommodate color blindness, or if their color is indistinguishable from either the other team color or the stage background. The request must be made before the match starts.

 

  • Warm­ups: Warm­up periods, button checks, and “handwarmers” may not exceed 30 seconds on the game clock. Violation of this rule may result in an automatic forfeit at the discretion of the TO.

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  • Self-Destruct Moves: The results of the score screen determine the results of the match pertaining to any self-destruct moves. For example, during the use of Ganondorf’s side-B, the score screen will display that Ganondorf wins. However, during Bowser’s side-B, the score screen will display that the opponent wins- in this case, the Bowser player loses the match despite the use of the self-destruct move.

All participants in the Tournament agree to abide by the Code of Conduct and General Tournament Rules below.

Project Oracle © 2016 Project Purple Wyld Creations.

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